Back in 2020 i was lucky enough to work on the project L team at Riot Games to help and establish the 3d character art style and pipeline for this new look of the game.
I mostly helped RNDing initial shader work, and go through iterations on the darius model and textures with feedback and learnings to get the look we were going for.
This was ofcouse a giant team effort and the character team and the team as a whole have been shaping the look and feel of the game.
Specifically Hicham Habchi did the concept, Hai Phan for numerous feedback, Blair Armitage for collaborating on refining the style in 3d with her Ahri model ,Katon Callaway for feedback and model refinements on the later iterations, Jeremy Ernst for the rigging and testing of the model and Cody Adams for a lot of the shader implementation and pipeline refinement on the unreal side.
I`ve since left riot but i`m incredibly proud of what the game is turning out to be and can`t wait to see what this looks like at release