Project Oni was a topdown isometric tactical shooter aimed at mostly the mobile market that i worked on at the end of 2022.
The following assets are early rnd explorations to figure out the visual style of the game. Every asset got contributions from multiple artists on the game in varying degrees and at varying stages of the
models development.
Here are the contributing artists:
Conceptart:
Hicham Habchi https://www.artstation.com/hichamhabchi1
Ellinoora Laine https://www.artstation.com/dashiana
Yufan li https://www.artstation.com/ashton
Corey Shillingford https://www.artstation.com/coreyshillingford
Mauro Belfiore
https://www.artstation.com/oruam
3D Characterart:
Fred Arsenault https://www.artstation.com/fredericarsenault
Brandon Dix https://www.artstation.com/derragyn
Guillaume Tiberghien Keos Masons https://www.artstation.com/gtiber
https://www.artstation.com/keos-masons
Leslie Van den Broeck
Techart:
Eyad Hussein https://www.artstation.com/eyadtv
Animation:
CJ Burbage
Artdirection:
Sebastien Linage https://www.artstation.com/sebalicious
For the heads of the characters different artists did bases on which we tried to unify the style throughout the process , we unfortunately never got to the facial rig stage
First itteration of this model was done by Guillaume Tiberghien (https://www.artstation.com/artwork/KeNdzG) after which i did a refinement and readability pass
First itteration of this model was done by Brandon Dix after which i did a refinement and style pass
Here you can see a blockout of a Model and the subsequent testing of it with a temprig and retargetted animations. i also stubbed in temporary materials to indicate vfx elements on the character.
Another example of a character on a temprig and a lineup of multiple ones sharing retargetted animations
Lowpoly example and UV layout trying to establish the target counts and technical cleanliness rules for our characters